- Fallout 76 More Dmg Resist Higher Health Insurance
- Fallout 76 More Dmg Resist Higher Health And Technology
Nov 14, 2018 Our Fallout 76 Perks Guide will help you learn all about S.P.E.C.I.A.L. Perk Cards in the game and which ones should you choose in your character builds. Fallout 4 Armor Basics. You may also like. What you care about are the three numbers next to the word “DMG Resist.”. The more you have, the more damage you resist, be it ballistics.
Radiated pugilist with amazing Health Regeneration
Fallout 76 More Dmg Resist Higher Health Insurance
Cannibal is a very unique unarmed build based on high radiation and unique Perks which grant powerful bonuses the higher it is. Radiation provides increases Strenght, melee damage, and Health regeneration. This makes it one of the most self-sufficient builds for playing solo, and also a very effective build for PvP (Player versus Player) fights. Unarmed builds have always been a thing in Fallout, and a lot of interesting Unarmed Weapons, Perk cards, and mutations have been made especially for this type of builds. This build does not use a Power Armor, although you are free to do so, just remember to replace some of the Perk cards that benefit this build only when not using a Power Armor.
Below you will find all the recommended Perks for each of the SPECIAL attributes. We have also included recommended equipment and mutations, though in Fallout 76 there are a lot of viable options in that matter, and there is no point listing them all.
You can also check our other builds on FO76 Builds and a beginner's guide to character customization
Fallout 76 More Dmg Resist Higher Health And Technology
SPECIAL Attributes and Perk Cards
STRENGTH [15 POINTS] | |
Take 45% less damage from your opponents' melee attacks Your melee weapons ignore 75% of your target's armor Your melee weapons weigh 60% less, and you can swing them 30% faster Your punching attacks now do +20% damage Your one-handed melee weapons now do +10% damage Your one-handed melee weapons now do +10% damage Your one-handed melee weapons now do +10% damage | |
Strength is the most important attribute for melee characters. It increases your melee damage directly, as well grants increased maximum carry weight which is critical for any build in Fallout 76 |
PERCEPTION [1 POINT] | |
Reap twice as much when harvesting flora | |
Perception is the least important attribute. We won't be using V.A.T.S. at all, and Accuracy is irrelevant for a melee character |
ENDURANCE [13 POINTS] | |
Your limb damage is completely eliminated Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger Radiation now regenerates even more of your lost Health! Gain improved Health regen between the hours of 6 a.m. and 6 p.m You no longer take Rad damage from swimming and can breathe underwater The greater your Rads, the greater your Strength (max +5 STR)! | |
Endurance another extremely important attribute for this build. It allows you to use the build-defining Perk cards which grant all the bonuses related to radiation including Health regeneration |
CHARISMA [4 POINTS] | |
When adventuring alone, take 20% less damage and gain 30% AP regen. | |
Charisma has one very important Perk for solo players - the Lone Wanderer. It grants very high damage reduction bonus which is critical for non-Power Armor users |
INTELLIGENCE [4 POINTS] | |
Melee weapons break 30% slower and you can craft Tier 3 melee weapons. (Plans required) Stimpaks restore 15% more lost health. | |
Intelligence is not really that important here. You may as well remove the Makeshift Warrior and spend the points elsewhere, but it actually is one of the Perks that come in handy and you won't have the problem of losing your weapon in midst of a brawl |
AGILITY [5 POINTS] | |
Action Points regenerate 45% faster Gain +6% (max 36%) damage for 30s per kill. Duration refreshes with kills Sprinting consumes 20% fewer Action Points | |
Adding a few points into Agility is quite important and makes your sprinting much more effective. Since you are a melee build you need to get in close-range as soon as possible and both Marathoner and Action Boy helps greatly. At the same time, Adrenaline is one of the most cost-effective Perks in the game, granting up to 36% increased damage for just one point |
LUCK [14 POINTS] | |
The negative effects of your mutations are reduced by 75% 15% bonus damage means enemies may explode into a gory red paste Gain an 18% chance to deflect back some of the enemies' ranged damage While below 30% health, gain a 45% chance to avoid damage You will never mutate from rads and Radaway will never cure mutations | |
Luck affects all actions you take. It provides the Starched Genes Perk which is a must-have for end-game content in this build. Mutations are way too powerful to ignore them. Also, Luck provides very important defensive and offensive Perks which we also recommend taking |
Equipment
ARMOR: Which armor you pick is up to you, but getting a full set of Bolstering armor parts will greatly increase your defenses WEAPON: Bloodied/Suppressor's/Furious Deathclaw Gauntlet is what you should be looking for. Also, Mole Miner gauntlet is quite decent, and easily obtainable starting at level 20 CHEMS: Med-X (DMG Resist +25) and Psycho (DMG Resist +25, Damage increased by 15%) are the best Chems for Unarmed builds. Don't overdo it though as you don't have any Perks that help you deal with Chem addiction |
Mutations
Mutations are an extremely powerful addition to this build, and they make this build truly shine. If you manage to get any of the mutations listed below, remember to pick up the Starched Genes Perk on rank two.
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If you have any suggestions related to this build or you have a suggestion for our future build, let us know in the comments below.
Pictures used in this article are the intellectual property of Bethseda Softworks LLC.
Like Explosions? And staying alive when they hit you? That's a build just for you
This is a very versatile and enjoyable tank build for Fallout 76. It can be played with a wide variety of weapons, and our main recommendation will be Heavy Explosive Guns. If not for their performance, they are exactly what makes this build so fun to play. Highly Explosive Tank offers smooth gameplay even in higher level zones and is considered a viable endgame choice.
Below you will find all the recommended Perks for each of the SPECIAL attributes. We have decided to not include Perks that are typically for either Power Armor or non-Power Armor users so that you can efficiently both ways. When you are casually exploring lower level zones, just recall your Power Armor to not damage it and waste Fusion Cores, and when you need some better Damage Resistance, you can always hop inside momentarily.
You can also check our other builds on FO76 Builds and a beginner's guide to character customization
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SPECIAL Attributes and Perk Cards
STRENGTH [15 POINTS] | |
Gain +60 damage resistance while firing a heavy gun Your non-explosive heavy guns now do +20% damage Your non-explosive heavy guns now do +20% damage Your non-explosive heavy guns now do +20% damage Heavy Guns weigh 90% less | |
Strength is the primary attribute for this build. It increases your maximum Carry Weight and lets you use all the Perks related to Heavy Guns. Depending on how many weapons you want to carry around, you can either use Bear Arms, Pack Rat, or Bandolier Perks for better capacity management |
PERCEPTION [6 POINTS] | |
You now gain +40 Energy Resistance Your explosives detonate with twice the radius | |
Perception has a few useful Perks, but it can be assigned as the last SPECIAL attribute when you are getting close to level 50 |
ENDURANCE [12 POINTS] | |
Gain a total of +45 to your maximum Health Your limb damage is completely eliminated Immediately gain +60 Fire Resistance You gain increased benefit from being Well Fed or Well Hydrated | |
Endurance is a very important attribute which is related to your defenses and survivability. It's should be your second priority |
CHARISMA [1 POINT] | |
Reduce your target's damage output by 10% for 2 seconds after you attack | |
You can consider spending more points on Charisma attribute if you plan to play in a team more often. It offers a wide variety of useful Perks for team players. This can be achieved by transferring a few points from Intelligence(First Aid) or Agility(Dodgy) |
INTELLIGENCE [11 POINTS] | |
Your explosives do +60% damage Stimpaks restore 45% more lost health In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor | |
Stabilized is the most important Perk under the Intelligence SPECIAL attribute. It grants an amazing DPS bonus, however, it works only when using a Power Armor. On the other hand, Demolition Perk is optional. After the recent nerfs, 60% increased damage seems quite costly for 5 points |
AGILITY [6 POINTS] | |
Action Points regenerate 45% faster Avoid 30% of incoming damage at the cost of 30 Action Points per hit | |
Action Boy is a very useful Perk for every Fallout 76 build. Dodgy on the other hand is a useful defensive Perk but because of high AP consumption, it can be treated as an optional addition to this build |
LUCK [5 POINTS] | |
Heavy guns gain a 12% stagger chance and a 12% chance to cripple a limb 10% bonus damage means enemies may explode into a gory red paste | |
Bloody Mess is one of the best DPS-oriented Perks in the game, while the extra chance to stagger and cripple limbs has great defensive utility |
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Equipment
ARMOR: This build can be played with Power Armor or without one. It offers versatility in that matter. In terms of regular Armors, you should aim to get high ballistic Damage Resistance on each part and seek out for Vanguard's Legendary mod which increases your Damage and Energy Resistance by up to 35 depending on how high your current Health is WEAPON: You can use any Heavy/Explosive weapon you find and have ammo for. Fat Man is one of the weapons you will most certainly enjoy playing with, and M79 Grenade Launcher is the weapon you should carry around for more casual usage CHEMS: Med-X (DMG Resist +25) and Psycho (DMG Resist +25, Damage increased by 15%) are the best Chems that you can use in this build. Just remember to now overdo it. In most scenarios, the effects aren't worth getting addicted to Chems |
Mutations
If you are considering getting mutated in Fallout 76, you should mainly focus on defensive mutations when playing this build. Also, I have personally found Marsupial a very useful addition to my character. Remember to pick the Starched Genes Perk so that you don't accidentally remove your beneficial mutations with Rad Away
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If you have any suggestions related to this build or you have a suggestion for our future build, let us know in the comments below.
Pictures used in this article are the intellectual property of Bethseda Softworks LLC.